\textbf{Google Grups}
\textbf{rendering GML and KML data?}
\begin{verbatim}
jo <achtungwolf@gmail.com>
11/04/2012 10:24
Publicat al grup: mapsforge-dev
   Hi all!
   This is kind of a weird request...
   I'm currently working on a university project (I think in english the
   correct term is Master Thesis), and I was wondering, what's the best
   way to display a map in GML / KML on an Android Device using
   mapsforge.
   I found that 
   issue http://code.google.com/p/mapsforge/issues/detail?id=121
   but I assume it's not implemented yet (or I could'n find it)
   I'v been looking around,and I don't know exactly what should I do or
   how to proceed... should I Parse The files and try to create overlays
   with the suitable overlay classes provided?
   Is there any limitation to this method which I should be aware of?
   (some information in the gml that i can't represent out of the box?)
   Should I try to extend some other class, i don't know, like creating
   some sort of mapgenerator or something?
   Is there any of these alternatives, or some other that you may think
   interesting for the sake of the mapsforge project? (I mean.. . I have
   to do the work anyway, so if what I do is useful to you all, it will
   be nice...).
   As you May see, I'm a little bit confused (as always), and maybe what
   I say has been already done, or it's trivial using some feature which
   i didn't know of.... so a little of experienced input from you wolud
   be much appreciated.
   Also any comment or thought about the issue will be helpful.
   Thanks all.

\end{verbatim}
\textbf{Re: [mapsforge-dev] rendering GML and KML data?}
\begin{verbatim}
Thilo   
11/04/2012 13:17
Publicat al grup: mapsforge-dev
 The status of the issue is up-to-date. There is no GML or KML parser in
  the mapsforge library yet. If you need to display such files on an
  MapView overlay, you will have to handle that process on your own.
  You should also not expect a resolution of this issue in the near
  future, as we have many other more important issues to fix first. This
  is really just a "nice to have" idea and has a very low priority for us.
  Greetings,
  Thilo

\end{verbatim}
\textbf{Re: [mapsforge-dev] rendering GML and KML data?}
\begin{verbatim}
jo <achtungwolf@gmail.com>
11/04/2012 14:26
Publicat al grup: mapsforge-dev
   On 11 Abr, 13:17, Thilo Mühlberg <thilo.muehlb...@gmail.com> wrote:
   > The status of the issue is up-to-date. There is no GML or KML parser in
   > the mapsforge library yet. If you need to display such files on an
   > MapView overlay, you will have to handle that process on your own.
   >
   > You should also not expect a resolution of this issue in the near
   > future, as we have many other more important issues to fix first. This
   > is really just a "nice to have" idea and has a very low priority for us.
   >
   Oh, yes, I understand that.
   The thing is... since I have to do that work anyway, for requirements
   of my project...
   I was wondering, if you'r interested in a collaboration while I do.
   You know.. that the parser I made can be... integrated in the
   project...
   And since I'm not used to work in an open source project I was asking
   which approach seems better to make it the right way. So it can be
   useful in the future and it respects the philosophy of the project...
   I don't know if I've explain it well enough... sorry, my english is
   not as good as it should be.
   Greetings,
   Adrià

\end{verbatim}
\textbf{Re: [mapsforge-dev] rendering GML and KML data?}
\begin{verbatim}
Thilo
15/04/2012 13:43
Publicat al grup: mapsforge-dev
  As you have just started your project and as this is - as i mentioned
  before - only a low-priority issue for us, i suggest that you begin
  implementing your GML/KML parser after carefully looking at the existing
  Java libraries and XML tools. Write well-structured code with unit tests
  and Javadoc comments that follows the code conventions [1] and code
  quality guidelines [2] from the mapsforge project.
  Use your own public SVN or GIT repository while developing so that we
  can easily track the current state. Maybe you should just create a new
  Google project with a built-in issue tracker for bug reporting. When you
  have finished your work, we can then decide whether we like the result
  and - if so - merge your code into the mapsforge project.
  In case you have any questions, don't hesitate to use this mailing list.
  Greetings,
  Thilo
  [1] https://code.google.com/p/mapsforge/wiki/ProjectConventions
  [2]
  https://code.google.com/p/mapsforge/wiki/GettingStartedDevelopers

\end{verbatim}

